Quiz Entry - updated: 2026.10.22
What are the core take-home messages about addiction and "online addiction"?
- Addiction is a disease.
- Addiction is a bio-psycho-social phenomenon.
- Every addiction starts with unproblematic, "positive" consumption or behaviour.
- "Online addiction" as such does not exist.
- Not the time on the device matters, but the impact on one's life.
- We are all part of the attention economy.
How they fit together:
- Because addiction is a disease with biological, psychological and social causes, it calls for treatment and for changing conditions, not for blame.
- Because every addiction starts as enjoyment, there is no clean line between "normal" users and "addicts"; there is a continuum, and prevention has to reach everyone.
- Because "online addiction" is an umbrella for very different behaviours (gaming, gambling, social media, shopping, pornography), each must be looked at on its own.
- Because impact, not hours, is the criterion, the question to ask is: what does my use do to my sleep, relationships, work and health?
- Because we are all part of the attention economy, this is not only a problem of "vulnerable others" but one that concerns every user, designer and developer.
Topics still open: loot boxes and microtransactions, pornography, compulsive buying, AI companions, and the mixing of all of these in one app.
Go deeper:
Suchtprävention Zürich: self-tests — short self-tests on one's own use (German).
Wikipedia: Behavioral addiction — the broader category online behaviours are being argued into.